starsector transfer all items. Here's a little how-to. starsector transfer all items

 
 Here's a little how-tostarsector transfer all items 13

It just tweaks some stuff. It happens to me too, and it's Indeed super annoying. 2 (2021/03/27) [Starsector Mods][0. Modders: This is not a blanket feature. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. r/MinecraftCommands. 95a] Transfer All Items v1. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. v1. ctrl+click also swaps entire stacks between the market and your inventory which is another useful shortcut. 05 with ease and take your gaming experience to the next. I was once so desperate to get to an enemy battleship before it blew up my second best ship with my favourite officer in it that I had zero time to manouver. The command hullmods cost 0 ordnance points. This is a pretty simple little mod that allows you to transfer command to remnant ships. 5. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. Do be warned that that mod can be addicting - got into an accidental battle you dont want to fight? quick activate dev-mode and leave. Make sure no enemy fleets see you when you enter the target. The mouse moves around and you can click on windows and they become the active window, but. ship file. My textures are all imported directly from the game files all i changed was the uv layout Reply. Orbital bombardments are useful if you want to kill everyone fast once you reached the endgame with super fleets and colonies making nearly millions per month. Items you can give yourself via the console command mod. That way I can just click autofit later for when I get a weapon or fighter. How to use: 1. Copied the folder to /mods copied transfer_all_items_settings. What this does: Now there are separate types of blueprint packages that will spawn far less often than normal blueprint packages, but will unlock higher tier blueprints. Install the game (and identical mods) on both computers. Annual_Cod_5896 • 1 yr. Weird Behavior In Clamshell Mode. With this mod, you can invest story points to stop the depletion of tech mining over time. Ship Catalogue / Variant Editor (SCVE) v1. Special Items are particularly notable for their unusual uses. e the one with all the skill trees. IIRC It's called altclicktransfer or something. ago. Alternatively, you can hold Ctrl and click, which will first purchase the exact amount of. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. Their ships don't fit my playstyle, can't seem to make them work. Rasip • 4 yr. Credits and distribution permission. Imho they aren't too expensive though, if you have a colony or two to offset the cost (2,500 per month I think). I know there are a million and a half fan theories on omega out there but here is my argument and expect. You can sell dupes and corrupted nanoforges (if you have a pristine one) though. Make sure you have the same mods and same versions in both devices. Put it in the new computer. Reduced shield efficiency to 0. Gameplay: There are two types of hullmods that you can install on your ship. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. All vanilla installable items will increase pather interest, and - as there's a limit on how many colonies the pathers have active cells on - this can decoy attention away from your own colonies. Before launching the raid, if you did not enter undetected, there will be a warning message about a heavy. Repeat 1-2 until you have 5k goods. legion_xiv is not too hard, but other. best of the best - an extra 5% via the 3rd s-mod. From personal experience, it tends to be near the core worlds. 99. Even if you built other things at the base that also needed supplies, like a waystation, it's. Get app Get the Reddit app Log In Log in to Reddit. Intended as a reliable. That's how much it adds. If you're smart, make a backup of this folder before editing. Apparently they're working on it, but for now there's no change. Re: Add option to transfer or donate excess/unwanted ships and officers to colonies. Open up "campaign. Control-clicking cargo to sell/store/eject it will initially only transfer enough to put you at maximum capacity, if you're above it. Is there a mod that does the Legacy of Dragonborn sorting item system but without the mod itself. Scherzokinn • 1 yr. Planet Search. Premium Explore Gaming. Surveying equipment makes a huge difference for survey costs. Only happens when searching for words or phrases in a subreddit. Look for ways to increase income and reduce supply usage. All three are incredibly strong. These are max speed, acceleration, deceleration, max turn rate and turn acceleration Accelerate (W) uses the acceleration value to ramp up to the max speed value Accelerate backwards (S) uses the deceleration value to ramp up to the max speed value. These are meant for broader use within the Starsector. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. Copy the files over. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. Have literally next to zero experience with colonies. Profit. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Still not easy. 8. Ship Catalogue / Variant Editor (SCVE) v1. The item symbols are what each industry produces. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. 8. hull restoration - fix em up and add extra CR, 5% per s-mod. 12 tugs is slightly game-breaking in that it renders all movement abilities (sustained burn, emergency burn, interdiction pulse) completely irrelevant. It's a utility mod and can be added or removed. - Updated for Starsector 0. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. Re: [0. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Simply point it at your install directory, and it will pull up a. mkv's) and it doesn't display the subtitles. Now all I have to do is figure out why I can't get them to spawn in. Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. Afterwards when you get back to the station you repair them all for free. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. 96a] Console Commands v2023. What you get: Early access to the game, starting with alpha builds – available now! Discounted price. json checked /saves/common…All the ships are very well made and they even have their own station. 50K subscribers in the starsector community. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent control Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. How to use: 1. 05. Guide att Reddit Starsector is a game for lovers of the Sci-Fi genre. Anyone know. OP's best case would be entering Starsector with 25,000 credits, and that's being generous. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. Once disabled, the. 0 (May 6, 2017) Updated to support Starsector 0. Updated to be compatible with Starsector 0. you can open it with ms excel. It would be great if it could call starsector internal code to transfer items directly instead of doing this sort of keyboard/mouse automation. Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. It works as you'd expect. j Superweapons Arsenal 2. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. ago. I usually fire support ground defenses and take that first as it allows you to not take losses in space. Atlas does. Put it in the new computer. It used to be called Starfarer. 95a] Transfer… Copied the folder to /mods copied transfer_all_items_settings. Increases the number of industries that can be installed on the planet by 1. rare_package_bp in the tags array links directly to blueprint packages defined under that id in the special_items. Unfortunately, there is not one complete answer. Low Tech Expansion, Midline Expansion, etc. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. So, if I have the skill Neural Link and assign the hullmod to every ship, even if I can only swap between 2 ships, do they all benefit from my skills? Because this would enable me to spend 0 money on officers, and have 12 officer skills affecting all of them, at the cost of a pretty combat specialised player build and a bunch of OP or built in modsStandard Access Keycard. It did in Beyond The Sector, I've had many encouters where there were multiple [DORITO] fleets. Question about transferring items quickly. An unofficial developer's console for Starsector. The inital contact will start once the Player is Level 10. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. Then open one of the folders based on what setting you want. Use "Craptop" for low-end systems. Once in the game, you can summon the console with control+backspace and enter your commands. Making money in this game is very possible, but not effortless. 50 per month. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. 14865315874. 2. PhaseShip • 2 yr. Caution is advised as these kinds of games can be very detrimental to your time management. It also includes endgame methods for transforming asteroid fields. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. With our comprehensive installation and usage guide, you’ll be. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. A . 2. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. json. I have a bunch of seeds like that but they're all vanilla. Trade occurs between markets, each of which can be a planet or a station, and. For instance, I currently have 439,704 items and 670 ships in storage at my home colony, and just noticed I have 2,042 items at a different colony I should probably go get since I don't even remember putting them there. For a full list of supported commands enter 'help' in the console. Step 2. mkv file with Japanese audio (I tried it with a few different anime . Presumably, you can find enough room for one person and a little. Just a list of all the bar missions (and my ratings) you can find. 717. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. The item symbols are what each industry produces. • 9 days ago. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Starsector has no "right" or "wrong" playstyle, only your own style. Fixed a bug where, on mod install in Starsector 0. 9. 95a] Transfer All Items v1. Main Features. It's currently at size 4, but only nets about 20k in profits, which are swallowed by the monthy crew and officer payroll. Just finally started my first colony. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. 7. Discuss modding Starsector here. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. Only two cryosleepers can be found per sector. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. For a full list of supported commands enter 'help' in the console. 4X game features in Starsector. Increases the number of industries that can be installed on the planet by 1. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. Any ship you stick a mining tool on can mine, and will be at risk of damage. Some examples and flavor text: Pristine FarmatronColony prices are actually very reasonable. Check how much fuel and supplies you need for the journey, calculate the costs (Usually 25*1. Transfer All Items is a mod for quickly transfer multiple items between your fleet and the market or storage. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. 8, the midline standard (was: 0. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Hotfix: 0. A player controlled Paragon with a Radiant escort will tear through 90% of what the game has with ease. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. Vortex support for Starsector v0. Support is important: Every fleet needs a fuel ship, even small ones. How to use: 1. so i got the new 0. First wipe out any orbital station. 2D RPG/Trade/Fleet Combat Game. 8. I will third the suggestions to get Starsector Plus and Nexerelin, but of the factions in the vanilla game, I'd suggest Hegemony simply for their large and easily accessible military markets. The more commonly balance tweaked information is in the ship_data. Selling banged up ships you find floating away from NPC fights is currently not profitable as D mod ships are massively low price, less than the value of the supplies needed to acquire them. Starsector version 0. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Fixed a bug where, on mod install in Starsector 0. 95a] Transfer All Items v1. I think all AIs are omega, and there really isn't a distinction between them except for the intelligence and capabilities of the core hardware they're installed within. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization. 1. Industrial Evolution. csv file under the tags column. 9. SPOILER. When I design ship loadouts I rather have access to everything for the design. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. Just wanted to share this horrid thing with someone. Say you got a pirate buffalo giving you 600 cargo. I cores you have into salvaged Remnant ships you own. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes. I've tried every combination of shift/alt/ctrl and left/right clicks, but nothing works. Starsector is half combat, half logistics, so just having weapons that shoot real good isn't always the best practice. 3-CostSupplies*1. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. Therefore if you are hated by everyone the market will sell nothing at all Reply More posts you may like. Just in case anyone stumbles here looking for answers. Also consider Better Tech-Mining (By Yunru). 95a] Transfer All Items v1. You have to change it from false to true. The technocracy's ships are focused on long-range combat and support drones, as well as a small number of powerful fighters, but they have narrow. Just a little heads up to mention some general naughtiness somewhat related to the last post above. a small guide to adding items in savegames. Pressing Up, makes the menu goes a bit hayware. json. ago. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. Related to this (when your game is working -smile), you can transfer command between ships in combat, which. Minor update, but there's a chance for you to get a free activation code. Download (0. SikeSky • 2 yr. After that, you’ll have to struggle with setting up a proper income. . You can find most mods on the forum. json. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. Essentially, iirc, each colony can only accept from one source. Features: Mod installation from archives and existing mod folders. Also: There is a technology skill next to transverse jump to flat lower detection by 25%. The Red Planet - Unique colony building blueprint if you defeat the defensive fleet. default to transfer_all_items_settings. [deleted] • 3 yr. _mortache • Ludd is Omega • 6 mo. It is available as a starting ship with a Pulse Laser. 4. Inside of Starsector/starsector-core/data there will be a file called settings. My current save has. It sorts by new fine when not searching. Put it in the mods folder and make sure it's tagged in Starsector's launcher. An unofficial developer's console for Starsector. To profit from exports, you need to build an industry like agriculture, mining, or heavy industry. mkv's) and it doesn't display the subtitles. 95. Logged. Logged xenoargh. Autofit is pretty solid when you don't know yourself how to load ships out. 9. $55 per month. While the commands themselves aren't case sensitive, arguments are. h - Campaign content expansion. Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the exceptional property of letting missile hardpoint weapons rotate. 3. no main factions have set ships they use. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. I've found that this works better than manually pursuing them, but I'm not sure that it's the case. r/starsector • Why cant Colony Items be produced anymore (Lore-wise). Mods are great and all, but they usually increase the difficulty of the game, and may or may not cause issues depending on what you decide to download. If you want to enable autosaving, edit lw_autosave_settings. json. 14. Guide att Reddit Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. Go dark and raid them for the goods you sold. one that allows custom searches through editing a CSV file. pay attention to deployment costs. 9 update the safe transfer mod is defunct. Reviewers praised the game on release. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and. Then right click on the "GRAPHICS_OPTIONS" file, and copy it. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. Open the planets tab. With our comprehensive installation and usage guide, you'll be able to install and use [0. 95a] Remnant Command Transfer. Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Deployment points are awarded based on fleet size, with the larger fleet getting more. Key points for boosting auto ships, all together nets you 65% CR. Good colonies can pull in around 250. Got it, just wanted to make sure I was not missing anything or if it was that simple. 7. 96a] Ship/Weapon Pack 1. Removed extra crew bonus. The command hullmods cost 0 ordnance points. Make sure this mod is enabled 3. Starsector has no "right" or "wrong" playstyle, only your own style. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. 2 (2021/03/27) [Starsector Mods][0. Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. Go to your Starsector directory and then go through the following folders: starsector-core >>> data >>> config. Same with luddic enhancement. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. Re: [0. I would recommend you to use the slightly better tech mining mod. Items you can give yourself via the console command mod. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". 3. Step 2: You need the ID of each unique ship in the. Every mod will need a Mod_Info. Down arrow brings stuff out of storage. It’s deep and complicated, has a lot to offer, and may very well suck you in immediately. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's. You also get 3 special. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. It’s deep and complicated, has a lot to offer, and may very well suck you in immediately. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. You just changed it from a hidden Hullmod to one you know from the start. Pressing Up, makes the menu goes a. minno SPOILER A full list of items that can be installed in colonies Orbital fusion lamp: Installed in population. 563 votes, 11 comments. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. Otherwise this is basically how . It also includes endgame. json checked /saves/common… All the ships are very well made and they even have their own station. Oh, and I added the mod that exposes the variables for the skills that. Hypershunt tap. Basically your NPC patrol fleets make. not necessarily a bad thing at all since replayability in a game is very important. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. Moving inventory QoL. Colonies make money from population and from exports. Expand user menuNexerelin is a great mod that allows factions to wage war and conquer systems and colonize new worlds. 14. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. It gives more usability for these items and options for those who don't play the colony game. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a Comment Using jellyfish 10. On the market or storage. 0 = Renamed the tags for all files from sv_ to stardust_ (this will break saves!) Art pass on all of the Frigates Some minor balance tweaks v02. json. Copy the files over. Current features. It used to be called Starfarer. Acquiring special items can be difficult as they. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. So without the change max speed is 400 units, with 50% you can go 600 units at the same burn level. you can edit your save file and add blueprints. Download link: Windows. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. Elevate your Starsector gameplay with the [0. How do I transfer expensive items from my alt (alpha) to my main (omega)The automated shipyard is a structure that can be discovered around a . 96a] Force Auto R. Rzabat • 2 yr. You can use the command console mod to modify a planet to have those specific conditions. Valheim. I have this mod enabled for over a month and I only found out about the rift generator now. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too.